All other trademarks are properties of their respective owners.Jump into the world of Magic Online and get a taste of what Magic has to offer. Heroes, Might and Magic, Heroes of Might and Magic and their respective logos are registered trademarks of Ubisoft Entertainment in the U.S. VCMI, this page and the VCMI Team are in no way associated with or supported by Ubisoft Entertainment. To use VCMI you need to own original data files. VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. Open-source engine for Heroes of Might and Magic III You can help with both programming or contributing new mods to the repository. As always we are open to all contributors who wish to help us move VCMI forward. Now development activities and release milestones will be more transparent. On top of a shorter release cycle we also want to announce that we slowly started using GitHub built-in tools for bug tracking and project management. Not everything made it into this release so stay tuned for next announcements! There are several active contributors working on new amazing features. The project is now actively maintained once again. In addition to that, launcher works now with our new mod repository on GitHub that will be used to follow for updates in your favorite mods too! Join us! Good news! We reconsidered our release policy to make releases more frequently and introduced an update notification system into launcher in order to make everybody aware about new features and fixes. And finally, we improved the generator in terms of aesthetics, obstacles placement and stability as well. Secondly, as mods can introduce new terrains and objects, RMG has got powerful algorithms to generate new terrain patches and to place new objects provided by mods. First of all, normal and island water options are supported now. It’s a good reason to make new ones! Random Maps Generator This feature required deep refactoring of the game engine so unfortunately saves you made before release 1.00 will not be compatible. It is a natural evolution of new town support as they need to have unique terrains, battlefields, mines and map objects. VCMI was built for modding, but with this release we significantly enhanced the mod system.Īmong various gameplay tools we introduced support for adding new terrains. From the launcher settings you can always choose the AI you like and enjoy the most. For larger maps you should better go with classic VCAI computer player which was also significantly improved. You are welcome to try an alternative AI algorithm called Nullkiller which shows itself well on small and medium sized maps. If you do not see them after installing the release make sure you have the latest VCMI extras mod installed. Hero exchange window has got a few additional buttons and keyboard shortcuts to ease army and artefact exchange. ![]() Now they are rare beasts but if you manage to find one do not hesitate to report it! Adventure map We were working hard to track down and fix crashes that severely affected VCMI gameplay. Lodestar grail finally can reveal all the map! However, we’d like to highlight several major changes. Tons of changes, improvements, and fixes have been introduced during that time, so it’s hard to recall all of them. Several years have passed since VCMI 0.99 and it’s about time for a new release.
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